I Wont Give In isnt that bad as it can be sung, but there are better options for drawing cards in Amber and Ruby
Foil Surfaces and Micro-Scratch Vulnerability The foil treatment applied to Lorcana holofoil cards is particularly susceptible to micro-scratches, making surface condition the single most common grade-limiting factor for this TCG
And the geometry of the Amber Ink logo being woven into her gauntlets and waist sash is more excellent work from Alice Pisoni, who is one of the most prolific and outstanding artists of Disney Lorcana
Much like the strategies seen in the best MTG decks, success here comes from combining explosive offense with tactical disruption
Emerald Amber 4 Ariel - Spectacular Singer 2 Blast From Your Past 4 Cursed Merfolk - Ursula's Handiwork 4 Daisy Duck - Donald's Date 4 Daisy Duck - Musketeer Spy 3 Daisy Duck - Secret Agent 4 Diablo - Devoted Herald 4 Flynn Rider - Charming Rogue 4 Prince John - Greediest of All 3 Prince Naveen - Ukulele Player 4 Sudden Chill 4 The Bare Necessities 4 The Muses - Proclaimers of Heroes 4 Ursula - Deceiver 2 We Don't Talk About Bruno 2 You Have Forgotten Me 4 You're Welcome The Emerald Steel deck uses Cursed Merfolk Ursulas Handiwork and Flynn Rider Charming Rogue to generate early Lore and discard opponents resources

Quick Reference: Reading Rarity on a Card The tiny diamond at the bottom-left of each card shows its rarity: black = Common white = Uncommon gold = Rare holo triangle = Super Rare silver star = Legendary Enchanted + Iconic have unique frame designs visible at a glance without checking the diamond Closing Match Rarity to Your Goal No single rarity is universally "better" a Common that fills your meta deck has more value to you than an Iconic sitting in a binder